A Druid's Duel Full Crack [key]
- breathenvapewane
- Aug 25, 2019
- 6 min read
Updated: Mar 12, 2020
About This Game Welcome to the Realm of Six Seasons, where the predictable cycle of nature's seasons has turned constantly since time began. But now, something is wrong.A bright Summer's day ends in a snowy Winter's eve. The next morning brings a burst of colorful Autumn leaves and even that is followed by a surprising deluge of Springtime rains. Something (or someone) is tampering with the precious Seasons, making a complete mess of the Realm.The Druids of the Esoteric Orders have long fostered this fertile landscape and tended to this delicate mystical balance. And it is up to Warren, a young druid fresh from his Esoteric Training, to discover what is causing this disastrous mixing of Seasons.With a game board that changes based on players’ actions, and units that each have powerful animal abilities, you’ll need to stay focused and never let your guard down.Whether it’s the single player story told across more than 130 levels, local or online multiplayer for up to 4 players, there’s enough variety for new and experienced players.The professionally composed soundtrack and recorded music brings the Six Seasons beautifully to life.Nothing is random in A Druid's Duel. A simple set of rules governs the board, allowing the game to be learned quickly, with various difficulty settings to match your current ability. But at its highest difficulty expect to spend months mastering the nuances that manipulating the board can create. 6d5b4406ea Title: A Druid's DuelGenre: Indie, StrategyDeveloper:Thoughtshelter GamesPublisher:Surprise Attack Release Date: 25 Feb, 2015 A Druid's Duel Full Crack [key] a druids duel It's like chess, but like, not chess. But seriously though, the mechanics work really well. The rules are very simple, it's easy to pick up, yet they lead to a lot of diversity in strategy.I do have two problems with it though. Despite what some sources may lead you to believe, there is an element of RNG: fairies. They randomly spawn on the map and they give mana, allowing you to make more actions. I understand the logic here with adding some level of chance to make things a bit more interesting but lucky fairies early in the game lead to some very serious snowballing. My suggestion would be to delay fairies until turn 2, or maybe prevent fairies spawning next to druids during turn 1.The other problem is to do with the limited screen resolution options (limited to 4:3), but it doesn't bother me too much. I want to play it windowed anyway.Overall, a mechanically great game with a cool artstyle! We need more people on multiplayer.UPDATE (2\/4\/2015): So I randomly lost my campaign savegame... No idea how it happened, but it happened. Oh well. Multiplayer is where it's at!. Snowball the game, don't bother picking this up unless you're into doorbangs and one-sided victories. Spam Bears and Birds, and you win, simple as that, and once you start winning, you literally can not loses unless you try.. Fun, easy-to-learn board-style game that I play to clear my head between meetings at work. It's good for a quick diversion and I really like the multi-player aspect when you want more challenge after you master the AI.. Very cool entry into the turn-based strategy genre. All the combat is one-hit kills so it's all strategy- no luck involved. Your task is to secure every enemy-held tile on the board. Each tile acquisition increases your mana which is used to spawn more units or use special abilities to increase movement\/attack range and create or destroy tiles and obstacles. There are only 4 different classes so the options are limited to that but there is enough there to have very fun and tactical games. There are a few things to be aware of, though. First, there is only campaign and multiplayer at this point. The devs have mentioned an interest in adding a versus AI mode but it isn't there yet. The multiplayer could also be improved. As of now, unless you are playing with a friend, you will likely be playing games 1 turn per day at a time, similar to the old PBeM games. This is great to have as a feature, but as of now it is the only option. There is no chat or lobby to see if anyone is active. There IS local hotseat multiplayer though, up to 4 players, so that's nice.All in all, I do recommend especially if you are a fan of the genre. The devs are very friendly and seem sincere in wanting to improve the game if they have the resources to do it. As it stands the campaign is very engaging and I look forward to playing multiplayer with friends. 9\/10. I was honestly looking forward to play this. The game in itself is quite interesting if it werent for the difficulty and repetitiveness. Difficulty:The whole difficulty is the enemy having a better start than you. e.g. You start with 3 basic units and the enemy with 2 basic and 2 advanced units. This may be fun at first but it gets unfair really really quick. Repetitivness: What you see is in the first level is what you get. No new units or enemies, or map based dangers.. Very cool entry into the turn-based strategy genre. All the combat is one-hit kills so it's all strategy- no luck involved. Your task is to secure every enemy-held tile on the board. Each tile acquisition increases your mana which is used to spawn more units or use special abilities to increase movement\/attack range and create or destroy tiles and obstacles. There are only 4 different classes so the options are limited to that but there is enough there to have very fun and tactical games. There are a few things to be aware of, though. First, there is only campaign and multiplayer at this point. The devs have mentioned an interest in adding a versus AI mode but it isn't there yet. The multiplayer could also be improved. As of now, unless you are playing with a friend, you will likely be playing games 1 turn per day at a time, similar to the old PBeM games. This is great to have as a feature, but as of now it is the only option. There is no chat or lobby to see if anyone is active. There IS local hotseat multiplayer though, up to 4 players, so that's nice.All in all, I do recommend especially if you are a fan of the genre. The devs are very friendly and seem sincere in wanting to improve the game if they have the resources to do it. As it stands the campaign is very engaging and I look forward to playing multiplayer with friends. 9\/10. It's like chess, but like, not chess. But seriously though, the mechanics work really well. The rules are very simple, it's easy to pick up, yet they lead to a lot of diversity in strategy.I do have two problems with it though. Despite what some sources may lead you to believe, there is an element of RNG: fairies. They randomly spawn on the map and they give mana, allowing you to make more actions. I understand the logic here with adding some level of chance to make things a bit more interesting but lucky fairies early in the game lead to some very serious snowballing. My suggestion would be to delay fairies until turn 2, or maybe prevent fairies spawning next to druids during turn 1.The other problem is to do with the limited screen resolution options (limited to 4:3), but it doesn't bother me too much. I want to play it windowed anyway.Overall, a mechanically great game with a cool artstyle! We need more people on multiplayer.UPDATE (2\/4\/2015): So I randomly lost my campaign savegame... No idea how it happened, but it happened. Oh well. Multiplayer is where it's at!. This game is pretty cool! It feels a lot like the Advance Wars games for GBA but with faster-paced combat and a compelling mana economy. Has a good campaign mode so it might be worth checking out even if you're not into multiplayer. I recommend it if you're looking for a game to make you think!. Fun, easy-to-learn board-style game that I play to clear my head between meetings at work. It's good for a quick diversion and I really like the multi-player aspect when you want more challenge after you master the AI.
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